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>>2007 Girls Basketball Rules>>

2007 GIRLS BASKETBALL RULES (SCHOOL)

 

ELIGIBLE PLAYERS

  1. No player can participate in a Think Detroit PAL sponsored game without having a completed registration form on file at Think Detroit PAL.
  2. A team forfeits a game when an unregistered player participates.
  3. All rosters are locked as of October 20 th. .
  4. A player participating on a school team must be a current student at that school.
  5. Any 5 th or 6 th grader may participate in the Varsity Division; however, no 7 th or 8 th grader may participate in the Junior Varsity Division. Players cannot play on two different teams in the Think Detroit PAL league.
  6. Varsity players are ineligible if they turn 15 before September 1, 2006. Junior Varsity players are ineligible if they turn 13 before September 1,2006.
  7. It is highly recommended, but not mandatory that all players play in every league game.
  8. If a child is promoted during the season, they are to remain on the team they began the season with.

 Equipment

  1. All players must wear team uniforms. Jerseys must be tucked into shorts.
  2. All jewelry must be removed for each game. A technical foul will result if this rule is violated. This includes rubber bands.
  3. All players are highly encouraged to wear mouth guards.

 Time

  1. Each half will be 16 minutes in length. The clock shall run continuously with the exception of time-outs, official time-outs, and technical fouls until the final 2 minutes of each half. Within 2 minutes, the clock will stop with every stoppage of play.
  2. Overtime periods shall be 3 minutes in length. Clock will stop with every stoppage of play within 1 minute left in the overtime period. Each team shall receive 1 additional timeout per overtime.
  3. There will be a 7-minute intermission at halftime. If both teams have cheerleaders, there will be a 10 minute halftime. Each cheer team can cheer a maximum of 3 minutes.

 

 Rules of Play

  1. Each team must have 5 players to begin a game. A team forfeits a game if it lacks the minimum number of players 15 minutes after its scheduled game time.
  2. Each team must play 5 players at all times, unless a teams eligible players are reduced due to injury or fouls, in which case the team may continue playing with 4 players.
  3. There is no pressing during JV games. If a team is leading by more than 20 points, pressing is not allowed in the Varsity Division.
  4. Each team is allowed 2 full timeouts (60 seconds) and 1 30-second timeout per half.
  5. Teams may make substitutions only after the referee stops play and signals the player to enter.
  6. Official score will be kept at the scorer's table. Each team is also responsible for keeping their own score to ensure uniformity with the official scorekeepers.
  7. A player shall be disqualified from the game once she has her 5 th foul or 2 technical fouls.
  8. Shooting fouls result in 2 free throws.
  9. Once a team has accumulated 7 team fouls, the opposing team will shoot a 1-and-1 free throw bonus (unless it's a shooting foul). On the 10 th team foul and each foul thereafter, each foul will result in 2 free throw attempts.
  10. ALL technical fouls will result in 2 free throws and possession of the ball. Technical fouls also count as personal and team fouls.

 

 

Sportsmanship

  1. Fighting is prohibited. Any violation of this rule will result in a technical foul and the offending player(s) shall be removed from the game without warning. If a player is removed for fighting, they will not be permitted to participate in the next league game. Any player removed from 2 games for fighting shall be disqualified from the league.
  2. Profanity is prohibited. The first violation shall result in a warning to the offending team. A subsequent violation for any person or coach on that team shall result in a 2-shot technical foul.
  3. Coaches and players from each team must shake hands after every game.
  4. Teams must clean up their bench area before leaving the gym!

 

 

General

1. If a basketball or league rule is not listed above, Think Detroit PAL uses MHSAA rules as   a back up.

2. The commissioner makes the final determination regarding interpretation of rules.

 


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